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Computer Graphics

Instructor
Peck

Overview of 2D and 3D computer graphics techniques: line drawing routines, antialiasing, 3D object representation, culling, z-buffers, a-buffers, illumination and shading models, ray tracing, color models, the graphics pipeline, levels of detail, and image processing. Emphasis on understanding and implementing computer graphics algorithms and creating computer generated images using OpenGL and C++.


Prerequisites:

CSC 221 and MAT 150, or permission of instructor. Offered Fall of even numbered years.