Mathematical Art: the art of raytracing
by Tim Chartier
This page will introduce you to the world of raytracing. Soon, we will be using the geometry of 3 space to create eye-catching images.
Patience is a virtue. So, please wait for instruction to download the files listed below.
Downloading POV
In order to have a running copy of POV, visit
http://www.povray.org
(PC) or
http://mac.povray.org
(Mac) to download the current freeware copy of this code.
Lecture Materials
You will download the files in the following order:
first.pov
- Your first raytraced image!
texture_ball.pov
- A scene ready for experimentation with textures.
shape.pov
- Stepping into shapes in POV
lamp.pov
- Using our shapes to make a lamp
sordemo.pov
- Surface of revolution code
crystal.pov
- some advanced POV commands
Animating in POV
Sample Codes
Sample Shapes
box.pov
cone.pov
cylinder.pov
ellipse.pov
Mandelbrot
set on spheres as seen at the bottom of this page
Davidson text
at top of this web page (change the text to say what you would like)
diff.pov
- the constructive solid geometry example given in the lecture
Helpful Libraries
You may wish to view a
palette
of available colors.
You may also want to know what
textures
are available.
Finally for some inspiration, you may want to visit
The Internet Raytracing Competition
website for more some amazing stills and animations.