The “new” Great Game suggests that, like the imperial competition of the past, we are witnessing a trans-imperial moment whereby Japan and China are vying for hegemony in East Asia. This is a new moment because East Asia, unlike Europe, has never had two co-existing superpowers. The prospect of a new imperial competition is complicated by the still-present American military power and the non-statist arena, especially in popular culture, where the imperial games are played out. Using popular anti-Japanese video games, Glorious Mission Online (2013) and The Invisible Guardian (2019) as case studies, I argue that games and warfare share intimate relation. I then outline the trend in game development that subverts conventional war games. Finally, I propose an alternative game design over the disputed territories in the East China Sea that prioritize ecology over human conflict and development.